AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games Performance on Unified Platform in Venezuela Q1 2022
In Q1 2022, the top 5 sandbox-like games in Venezuela showed varying trends in downloads, revenue, and active users, reflecting diverse user engagement.
In Q1 2022, the top 5 sandbox-like games on a unified platform in Venezuela exhibited interesting trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Craftsman: Building Craft from StarGame12 saw a decline in weekly downloads initially, starting at approximately 52.3K in late December 2021 and dropping to around 16K by the end of January. However, the downloads picked up mid-quarter, reaching a peak of about 27K in mid-March before stabilizing around 20.9K by the end of the quarter. The game's weekly active users followed a similar pattern, starting at 254.2K and dipping to 172.3K in mid-January, then gradually increasing to 219.6K by the end of March.
Roblox by Roblox Corporation experienced a gradual decrease in weekly downloads, starting at 24.7K in late December and ending at approximately 12.7K by the end of March. The weekly revenue for Roblox fluctuated, beginning at $1.4K and seeing a low of $455 in late January, eventually stabilizing around $553 by the end of March. Despite these fluctuations, weekly active users remained relatively steady, ranging between 318.6K and 338.2K throughout the quarter.
Minicraft 2020 by Daigo Game 2020 Inc saw a consistent decline in weekly downloads, starting at 13.4K in late December and dropping to 8.8K by the end of March. The game’s weekly active users also showed a slight downward trend, starting at 110.7K and ending at 104K.
Block Craft 3D: Building Game from Wildlife Studios had a varied performance in weekly downloads, starting at 5K and experiencing highs and lows throughout the quarter, peaking at 8.1K by the end of March. Weekly active users followed a similar pattern, starting at 35.4K and rising to 45.7K by the end of the quarter. The game's weekly revenue was minimal, with occasional minor peaks, reaching a maximum of $7 in early February.
PK XD: Fun, friends & games by Afterverse Games saw a decline in weekly downloads from 7.6K in late December to 3.9K by the end of March. The game’s weekly revenue showed fluctuations, starting at $21 and peaking at $63 in late February, before settling at $40 by the end of March. Weekly active users for PK XD started at 81.4K and showed a slight decline, ending at 69.8K by the end of the quarter.
These trends provide a snapshot of user engagement and monetization strategies for sandbox-like games in Venezuela. For more detailed insights, visit Sensor Tower.